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Custom Gui - How to hide the label? |
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NiklasR ![]() Member ![]() Joined: 2010 Dec 13 Location: Germany Online Status: Offline Posts: 2575 |
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User Information: Cinema 4D Version: R15,R16Platform: Windows ; Mac OSX ; Language(s): C++ ; --------- Hello,How can you hide the Label of a Parameter in the Attributes Manager for your Custom Gui? Like the Button Gui, it displays the name on the Button itself and the label to the left is hidden. I want this for my Custom Gui, too. How can I do it? ![]() Thanks in advance Niklas
Edited by NiklasR - 2015 Jan 09 at 9:27am |
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Andreas Block ![]() Forum Moderator ![]() ![]() Joined: 2014 Oct 01 Location: Hannover Online Status: Offline Posts: 1878 |
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Hi Niklas,
not completely sure, yet. But as I won't have the time to look into it any deeper today, I thought, I'd post nevertheless. I think, the label is part of the user data part and does not belong to your custom gui. For example, if yopu add your custom gui to a GeDialog, there will be no label. Using a space (an empty string is not possible) for the name and unchecking "Animateable" may be a workaround.
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Cheers,
Andreas SDK Support Engineer |
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NiklasR ![]() Member ![]() Joined: 2010 Dec 13 Location: Germany Online Status: Offline Posts: 2575 |
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Hello Andreas,
thanks for your (very) quick reply. Unfortunately, it's not as easy as to just turn off animateable and make the name a whitespace. See below ![]() I thought it must be possible because there are no options that you have to specify for the Button to work this way. And I think I have seen some plugins that use a banner in their descriptions which don't have this problem either. Best Niklas
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Andreas Block ![]() Forum Moderator ![]() ![]() Joined: 2014 Oct 01 Location: Hannover Online Status: Offline Posts: 1878 |
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I'll look into it more deeply, as soon as I find a minute.
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Andreas SDK Support Engineer |
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Andreas Block ![]() Forum Moderator ![]() ![]() Joined: 2014 Oct 01 Location: Hannover Online Status: Offline Posts: 1878 |
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Stupid question... how did you get that button in user data? Or is it part of your custom gui?
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Cheers,
Andreas SDK Support Engineer |
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NiklasR ![]() Member ![]() Joined: 2010 Dec 13 Location: Germany Online Status: Offline Posts: 2575 |
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You can add buttons to User Data since R16 (due to the new message() callback in Python Tags and
Generators and the Interaction Tag). Before R15, it was possible to create a User Data button from Python code.
![]() Edited by NiklasR - 2015 Jan 09 at 10:22am |
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Andreas Block ![]() Forum Moderator ![]() ![]() Joined: 2014 Oct 01 Location: Hannover Online Status: Offline Posts: 1878 |
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And me stupid an R15 open...
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Cheers,
Andreas SDK Support Engineer |
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Andreas Block ![]() Forum Moderator ![]() ![]() Joined: 2014 Oct 01 Location: Hannover Online Status: Offline Posts: 1878 |
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Can you try to use ## for the name of your custom gui user data?
I know, this is still not the final solution. I'm only slowly getting there... If it weren't you, I wouldn't have posted such an incomplete clutter, but I thought, you may want to have something to chew on for the weekend ![]() Edited by Andreas Block - 2015 Jan 12 at 3:29am |
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Cheers,
Andreas SDK Support Engineer |
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NiklasR ![]() Member ![]() Joined: 2010 Dec 13 Location: Germany Online Status: Offline Posts: 2575 |
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Thanks Andreas, I'm going to try that. Don't worry, I really welcome even small hints, because it might
help me already to find a solution. :) Btw, just a small question which is sort of related: How do you specify Custom GUI properties in a description resource file? It doesn't work if I do it like this:
nor
Thanks, Niklas Update: Regarding the original question, it seems like it is as simple as to put the item into its own group and not give it a name at all (which is not possible with user data). It would still nice to be able to make it similar to the Button Gui, without the need to encapsule it into a Group. ![]() Update:
I think that these flags are only for the DescriptionCustomGui, which is the Custom Gui to display a complete Description of a node (ie. the complete Attributes Manager is a DescriptionCustomGui) and a CustomGui plugin has probably no influence on these settings, and if it would, it would have global effects for all parameters displayed. But thanks :)
Edited by NiklasR - 2015 Jan 09 at 5:56pm |
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Andreas Block ![]() Forum Moderator ![]() ![]() Joined: 2014 Oct 01 Location: Hannover Online Status: Offline Posts: 1878 |
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Hi Niklas,
regarding DescriptionCustomGui you are right. I got carried away by the DESCRIPTION_SHOWTITLE flag... What I don't understand is your group workaround... I thought your question was about using the custom gui in user data. Now, your screenshot seems to show a tag with its own description resource. Where on my side, there never was a problematic label... Custom GUI properties: My first thought was CustomGuiData and implementing all needed properties in there. On the other hand, I think, I learned this from one of your examples... so I'm probably wrong again. To be honest, I have no idea, if there's an automatic mechanism making properties of custom guis propagate through other customguis, where they are used in.
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Cheers,
Andreas SDK Support Engineer |
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NiklasR ![]() Member ![]() Joined: 2010 Dec 13 Location: Germany Online Status: Offline Posts: 2575 |
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Hello Andreas,
Yes, it seems to work fine in descriptions by putting it into a group. It would still be nice if the Custom Gui would function the same in User Data. Also, what I have not yet mentioned, is that I had posted a very similar question in the beta forums months ago where I was trying to implement my own Button Custom Gui. There is the problematic label again. I will send you the link in a private message as I don't know whether I am allowed to post it here or not, even though non-beta users won't have access. About Custom Gui Properties: I think you can set them in a dialog resource, but I have not found out how you can specify them in description resources, apart from manually creating the custom GUI in NodeData::GetDDescription() (which would not be available for Python, and this custom GUI should be used for a Python plugin. |
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NiklasR ![]() Member ![]() Joined: 2010 Dec 13 Location: Germany Online Status: Offline Posts: 2575 |
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Andreas, were you gather more information or ask the developers?
And should I start a separate topic about the Custom GUI Properties in Description Files? Thanks
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Andreas Block ![]() Forum Moderator ![]() ![]() Joined: 2014 Oct 01 Location: Hannover Online Status: Offline Posts: 1878 |
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Hello Niklas,
yes, I have had some time to read the code and also get some developer feedback, but I was lacking the time to answer... And you won't like the answer... the behavior of the normal button in user data is hard coded. And so is the behavior for other custom guis. There's currently no way to emulate the behavior of the button with a custom gui. Sorry. So there's currently no option in the implementation of a custom gui to hide the label of a custom gui in user data. Only option is to name the user data (short name) ##. Then the label will be hidden. Regarding the Custom GUI Properties in description resource files, I did some research as well. I have not found any place this is done in C4D. May be an indicator, this is not possible either. I'll discuss this with the rest of the team tomorrow. Until then there's no need to open another topic. |
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Cheers,
Andreas SDK Support Engineer |
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NiklasR ![]() Member ![]() Joined: 2010 Dec 13 Location: Germany Online Status: Offline Posts: 2575 |
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Hello Andreas,
I highly appreciate the time you have invested on finding answers, thank you.
This was my biggest fear. Well, one must admit that parts of Cinema are very old that might have been designed different by today. It would be nice if such old, even seemingly small things, would be adjusted any time in the future. :)
Sorry I haven't tested it before, and I still had hope it could be configurable from the plugin, but this is a solution and that is fine. :) Wondering where this is documented though?
This would be highly unfortunate. The only way to bring custom user interfaces to the Attributes Manager is via Custom GUIs. Now, if you can not specify their properties in description resources, the only way to configure them is via GetDDescription(). And this is all not possible from Python. Kind regards Niklas |
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Andreas Block ![]() Forum Moderator ![]() ![]() Joined: 2014 Oct 01 Location: Hannover Online Status: Offline Posts: 1878 |
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Hi Niklas, forget what I wrote before about CustomGUI properties. It's done all over the place, I simply didn't recognize. For example a slider: LONG myID { CUSTOMGUI LONGSLIDER; MINSLIDER 1; MAXSLIDER 1000;} I think, the problem in your case is, that you expect such properties to propagate through. You'd like to set the properties of a BITMAPBUTTON CustomGUI, which is embedded in your own CustomGUI BANNER. And this won't work. You will have to implement CustomGuiData for your BANNER and define the needed properties in there. And then you will have to use these to configure the embedded BITMAPBUTTON. Sorry, for the confusion and that this took a bit longer. I needed some time to unravel the knots in my head. Edited by Andreas Block - 2015 Jan 15 at 9:34am |
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Cheers,
Andreas SDK Support Engineer |
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NiklasR ![]() Member ![]() Joined: 2010 Dec 13 Location: Germany Online Status: Offline Posts: 2575 |
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Hello Andreas,
Are you sure these properties are not part of the datatype instead of the Custom GUI? I think MINSLIDER and MAXSLIDER sare part of the LONG datatype, implemented in CustomDataTypeClass::GetProperties(). When creating user-data, you can specify these values not in the "Details" Tab (where the properties are listed) but in the "Properties" Tab (where you change the datatype of the parameter, etc. [Yes, confusing]).
Actually, no. I only have a GeUserArea in my CustomGui dialog and I define the properties in the CustomGuiData subclass.
Best, Niklas
Edited by NiklasR - 2015 Jan 15 at 10:47am |
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Andreas Block ![]() Forum Moderator ![]() ![]() Joined: 2014 Oct 01 Location: Hannover Online Status: Offline Posts: 1878 |
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To be honest, I'm not sure at all.
![]() This entire CustomGUI/CustomDataType/resource description/dialog description/dynamic description stuff confused and is still confusing me. No promises made, but sometime I will write an article for the SDK docs, to get this sorted. On the other hand I tried it here in one of my private plugins. I just double checked (the plugin contains indeed a CustomDataType as well). Here's my code:
And in a test resource file, I used:
I'll double check the LONG datatype tomorrow.
Edited by Andreas Block - 2015 Jan 15 at 1:16pm |
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Cheers,
Andreas SDK Support Engineer |
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NiklasR ![]() Member ![]() Joined: 2010 Dec 13 Location: Germany Online Status: Offline Posts: 2575 |
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Thanks Andreas! Not only to you is it confusing. I don't even want't to tell how much time I had
to invest to get around the CustomGui and CustomDataType stuff. It's poorly documented/explained.
One idea came up while I read your reply: Maybe it doesn't work because the ID of my property conflicts with an existing ID? BANNERGUI_ICONID for instance has the ID 1000. I'm gonna check this tomorrow. ![]() |
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NiklasR ![]() Member ![]() Joined: 2010 Dec 13 Location: Germany Online Status: Offline Posts: 2575 |
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That wasn't it. The obvious solution was to make a CustomDataTypeClass plugin that exposes the same custom properties. The settings will be merged in the same BaseContainer that is passed to the iCustomGui. I have only one problem left, unfortunately. I want one of the custom properties to be a String.
But when the property is specified in the Description resource, the entry in the settings container I get in the iCustomGui is empty (DA_NIL). If the property is left out, I get the default value that I initialized in CustomDataTypeClass::GetDefaultProperties() (which is fine).
An idea where the problem could be? Thanks! Niklas
Edited by NiklasR - 2015 Jan 23 at 7:03am |
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MohamedSakr ![]() Member ![]() ![]() Joined: 2012 Sep 17 Location: Egypt Online Status: Offline Posts: 577 |
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">I'm not sure where the problem could be!! "I usually get problems with .res files "I like C++ functions more""
what I did in my custom data type class and it worked
Edited by MohamedSakr - 2015 Jan 28 at 7:28am |
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cheers,
Mohamed Sakr |
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