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Custom viewport widget

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C4DS View Drop Down
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Post Options Post Options   Quote C4DS Quote  Post ReplyReply Direct Link To This Post Topic: Custom viewport widget
    Posted: 2018 Jun 06 at 9:54pm

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Cinema 4D Version:   R19 
Platform:   Windows  ;   
Language(s):     C++  ;   

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Hi,
Assume I want to manipulate an object, and have foreseen a CommandData/GeDialog with sliders, checkboxes and buttons to do so interactively.
Now, if I wanted to replace this and provide a viewport widget, similar to the object axis or the rotation bands, what would be the options available?

I think to understand there seem to be 2 solutions possible:
1. Use a ToolData/DescriptionToolData for interacting with the object. The widget would be drawn in the Draw function while interaction, hittesting, etc ... would be handled in MouseInput and/or GetCursorInfo functions.
2. Use a SceneHookData, which basically has the same functions as the ToolData, but it allows the user to keep using current active tool and not have to switch to "my tool" (see point 1).

Am I missing better alternatives?

thanks,
Daniel
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Andreas Block View Drop Down
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Post Options Post Options   Quote Andreas Block Quote  Post ReplyReply Direct Link To This Post Posted: 2018 Jun 07 at 2:38am
Hi Daniel,

no, these are pretty much your options.

Cheers,
Andreas
SDK Support Engineer
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