Plugin Cafe Homepage
Forum Home Forum Home > Plugin Cafe > Plugin Requests
  New Posts New Posts
  FAQ FAQ  Forum Search   Register Register  Login Login

Kelvinlets

 Post Reply Post Reply
Author
Message
NNenov View Drop Down
Member
Member
Avatar

Joined: 2016 Apr 26
Location: UK
Online Status: Offline
Posts: 66
Post Options Post Options   Quote NNenov Quote  Post ReplyReply Direct Link To This Post Topic: Kelvinlets
    Posted: 2018 Jul 29 at 1:23pm
Hello, I was wondering how feasible it would be to integrate this code as usable tools in cinema 4D?
http://graphics.pixar.com/library/DynaKelvinlets/

It feels like a pretty far out dream, but worth a shot to ask :)


Edited by NNenov - 2018 Jul 29 at 1:23pm
Back to Top
Andreas Block View Drop Down
Forum Moderator
Forum Moderator
Avatar

Joined: 2014 Oct 01
Location: Hannover
Online Status: Offline
Posts: 1847
Post Options Post Options   Quote Andreas Block Quote  Post ReplyReply Direct Link To This Post Posted: 2018 Jul 30 at 7:05am
Hi,

it's obviously a bit hard to tell without working into that paper. But it looks like it's all about certain mesh deformations. So, I see no reason, why one should not be able to implement something like this in Cinema 4D. Usually one would approach such as a deformer/modifier (ObjectData, OBJECT_MODIFIER) or as a custom tag (TagData) plugin.

Cheers,
Andreas
SDK Support Engineer
Back to Top
 Post Reply Post Reply

Forum Jump Forum Permissions View Drop Down

Bulletin Board Software by Web Wiz Forums® version 9.61 [Free Express Edition]
Copyright ©2001-2009 Web Wiz

This page was generated in 0.094 seconds.