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NNenov View Drop Down

Joined: 2016 Apr 26
Location: UK
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Posts: 69
Direct Link To This Post Topic: Kelvinlets
    Posted: 2018 Jul 29 at 1:23pm
Hello, I was wondering how feasible it would be to integrate this code as usable tools in cinema 4D?

It feels like a pretty far out dream, but worth a shot to ask :)

Edited by NNenov - 2018 Jul 29 at 1:23pm
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Andreas Block View Drop Down
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Joined: 2014 Oct 01
Location: Hannover
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Posts: 1878
Direct Link To This Post Posted: 2018 Jul 30 at 7:05am

it's obviously a bit hard to tell without working into that paper. But it looks like it's all about certain mesh deformations. So, I see no reason, why one should not be able to implement something like this in Cinema 4D. Usually one would approach such as a deformer/modifier (ObjectData, OBJECT_MODIFIER) or as a custom tag (TagData) plugin.

SDK Support Engineer
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