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Collision Detection

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Aaron View Drop Down
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Joined: 2005 Oct 09
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Post Options Post Options   Quote Aaron Quote  Post ReplyReply Direct Link To This Post Topic: Collision Detection
    Posted: 2005 Oct 15 at 4:53pm
I use Cinema 4D R8.5.
Has anyone tried the c++ collider engine in any release? If so, I was wondering how it performed as far as stability, speed, and accuracy.
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kuroyume0161 View Drop Down
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Post Options Post Options   Quote kuroyume0161 Quote  Post ReplyReply Direct Link To This Post Posted: 2006 Mar 05 at 1:16pm
A little late in response (don't check this forum area often).

I indeed use the collder engine. Stability and speed are very good. Accuracy is adequate. The hardest part is preparing the collision objects - as they must be triangulated polygon objects. There is more work involved than the docs describe in this respect (especially if the objects are complex hierarchies).

One thing to note: there are better algorithms for the ray collider out there (if you need to do ray collision) than the one included in the C++ SDK.
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