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Collision Detection |
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Aaron
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Joined: 2005 Oct 09 Location: United States Online Status: Offline Posts: 23 |
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Topic: Collision DetectionPosted: 2005 Oct 15 at 4:53pm |
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I use Cinema 4D R8.5.
Has anyone tried the c++ collider engine in any release? If so, I was wondering how it performed as far as stability, speed, and accuracy. |
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kuroyume0161
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Joined: 2002 Oct 29 Location: United States Online Status: Offline Posts: 2639 |
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Posted: 2006 Mar 05 at 1:16pm |
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A little late in response (don't check this forum area often).
I indeed use the collder engine. Stability and speed are very good. Accuracy is adequate. The hardest part is preparing the collision objects - as they must be triangulated polygon objects. There is more work involved than the docs describe in this respect (especially if the objects are complex hierarchies). One thing to note: there are better algorithms for the ray collider out there (if you need to do ray collision) than the one included in the C++ SDK. |
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