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Exporting md5mesh/md5anim |
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4players
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Joined: 2006 Jul 04 Online Status: Offline Posts: 3 |
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Topic: Exporting md5mesh/md5animPosted: 2006 Jul 04 at 3:31am |
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Hi, what's the easiest way to export md5mesh/anim files from C4D?
As far as I know, there is no md5 plugin for C4D, but there are several for 3DS MAX. Unfortunately the bones seem to get lost when exporting to .3ds. Is there a way to transfer a model completely with all bones to 3DS? In case that this should not work, which of the exported file formats contain bone information? Thanks! |
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kuroyume0161
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Joined: 2002 Oct 29 Location: United States Online Status: Offline Posts: 2639 |
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Posted: 2006 Jul 05 at 2:21pm |
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What application uses this format?
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4players
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Posted: 2006 Jul 10 at 3:23pm |
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MD5 is used by Doom III and Quake IV. We used that format for our engine, because that was the fastest way to get started.
In the mean time I found out that the FBX format can be used to exchange models with bones with 3DS MAX. Unfortunately no bone animation seems to be exported with FBX 6 (can easily be seen by reimporting the FBX file into C4D). Am I doing something wrong? "Export Animations" is activated in the options. |
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kuroyume0161
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Joined: 2002 Oct 29 Location: United States Online Status: Offline Posts: 2639 |
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Posted: 2006 Jul 11 at 6:44am |
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Ah. For C4D FBX, you'll need to use FBX 5. There is a converter available for this from Alias (which is probably at AutoDesk nowadays). More information about this might be available at Maxon's main site.
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4players
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Joined: 2006 Jul 04 Online Status: Offline Posts: 3 |
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Posted: 2006 Jul 12 at 3:28am |
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FBX 5 didn't help unfortunately. But we've tried it with another model and now it works. Don't know what the problem was, but everything works fine now with the other file. I had my doubts if this multiple step conversion (C4D -> .fbx -> 3DS MAX -> MD5Plugin -> .md5) would actually work, but it does!
Thanks for your help! |
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