Plugin Cafe Homepage
Forum Home Forum Home > Plugin Cafe > SDK Help
  New Posts New Posts
  FAQ FAQ  Forum Search

Polygon Selection

  Topic Search Topic Search
Cathleen View Drop Down

Joined: 2003 Feb 27
Location: Germany
Online Status: Offline
Posts: 69
Direct Link To This Post Topic: Polygon Selection
    Posted: 2003 Jun 24 at 9:29am

User Information:

Cinema 4D Version:   8.100 
Platform:   Windows  ;   
Language(s):     C++  ;  



I have a Material with a selection and want to figure out which polygons are in the selction and then I need the the edges or thew points of this polygons that I can compare them with other points. I tried it with the neighbor class and with the BaseSelect->GetRange(...).

But it isn't working right. the think is that I make a triangulation with the objects before I do this detection. Is it possible that because of this trianguilation the numbers of the polygons and faces are changed only by the object but not by the selection tag.

I tried it since two days but I don't find a sulution.

Is there any trick with the selections.


Back to Top
Mikael Sterner View Drop Down

Joined: 2002 Oct 29
Location: Sweden
Online Status: Offline
Posts: 1512
Direct Link To This Post Posted: 2003 Jun 24 at 12:20pm

How do you do the triangulation? (MCOMMAND_TRIANGULATE should translate the tag, otherwise it looks like a bug, while of course Triangulate() cannot since it's only got the polygons.)

Also, a suggestion would be to try with a small sample of just one or two quadrangle. Then you'll immediately know if the faces are reindexed.

Mikael Sterner
Developer Support
Back to Top

Forum Jump Forum Permissions View Drop Down

Bulletin Board Software by Web Wiz Forums® version 9.61 [Free Express Edition]
Copyright ©2001-2009 Web Wiz

This page was generated in 0.109 seconds.