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Subject: RE: export to opengl friendly format
From: darkness
Date: 2/28/2002 3:26 AM GMT
    >does bd->GetMg() not give you what you want?
    >
    >Paul

    naw - I already have the position and rotation working fine - it's the fov and aspect that doesn't match C4ds... :(
    -darkness
Current Message String
new export to opengl friendly format - lime - 2/27/2002 10:09 AM GMT
 new RE: export to opengl friendly format - darkness - 2/27/2002 10:23 AM GMT
 new RE: export to opengl friendly format - paul Everett - 2/27/2002 10:52 AM GMT
 new RE: export to opengl friendly format - darkness - 2/28/2002 3:26 AM GMT
 new RE: GL projections - Mikael Sterner - 2/28/2002 2:45 PM GMT
 new RE: GL projections - darkness - 3/1/2002 2:17 AM GMT
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