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Subject: Re: Render aware code?|
From: Mikael Sterner
Date: 9/30/2000 2:42 PM GMT
> How about the particle emitter? The fact
> that it knows if it's rendered or in the
> editor is one major feature. There could
> be many other plugins (or perhaps "tag" is
> the proper name) that would benefit from
> it. Isn't there some way of determining?
The possibility to detect if a plugin is
evaluated by the editor or renderer exists
for the class OBJECTPLUGIN of the C++ SDK.
For example C4D's built in particle system,
HyperNURBS and Metaballs make use of this
functionality. Expressions however currently
work the same in both modes.