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Subject: Re: Render aware code?
From: Mikael Sterner
Date: 9/30/2000 2:42 PM GMT
    Daniel Forslund wrote:
    > How about the particle emitter? The fact
    > that it knows if it's rendered or in the
    > editor is one major feature. There could
    > be many other plugins (or perhaps "tag" is
    > the proper name) that would benefit from
    > it. Isn't there some way of determining?

    The possibility to detect if a plugin is
    evaluated by the editor or renderer exists
    for the class OBJECTPLUGIN of the C++ SDK.
    For example C4D's built in particle system,
    HyperNURBS and Metaballs make use of this
    functionality. Expressions however currently
    work the same in both modes.

    Mikael Sterner
    Developer Support


Current Message String
new Render aware code? - Daniel Forslund - 9/29/2000 11:41 AM GMT
 new Re: Render aware code? - Mikael Sterner - 9/30/2000 10:25 AM GMT
 new RE: Re: Render aware code? - Daniel Forslund - 9/30/2000 11:15 AM GMT
 new Re: Render aware code? - Mikael Sterner - 9/30/2000 2:42 PM GMT
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